I had really low expectations of CoLab’s Fifth Column before
I went due to various things I’d read, and even these weren’t met. I feel like
the whole set up had a lot of potential but the way it was carried out fell way
short of what it could have been.
We had to gather at a meeting point and then ‘rendez-vous’
with a contact and give them the secret phrase. That part was promising, even
though we were given the wrong contact and password to begin with. We were then
explained a fairly complicated backstory which already put us on the backfoot, exchanging
glances, worried about what we would have to remember. It turned out we had to
remember very little as for the whole of the event we were basically shepherded
around and had very little involvement in the storyline or what unfolded. This
confused our group as we thought there was at least some element of
interactivity in the first half and that it might be up to us to push the
plotline forward. We kept hesitating to regroup and consider what had occurred,
much to the exasperation of our ‘agent’ who basically just wanted to make sure
we got to the designated end venue in time.
Some of it was fun – we were all given walkie talkies and an
agent number and while we pursued the group we were going to infiltrate, we had
fun saying ‘Roger’ and ‘Copy that’ and ‘we’ve been made!’ to each other. But
none of it meant anything. There was no real infiltration, or even interaction,
with the group we were following – they were just another set of paying
participants, put on a slightly different story arc to us. So we followed them
around for about an hour, hanging back. At one point someone with a suitcase
came along and we took it, but we didn’t have to figure out how to open it or
what it all meant – we were just lead to the ‘end game’. At one point our agent
gave us a secret word and we all had to run, but we didn’t run to anywhere in
particular and no one was following us. It was just running for running’s sake.
Nothing happened. I was nonplussed.
The end game was a secret lair where the hackers we were
infiltrating and us agents were meeting to bring about the end of this shady
organization, the ETF. We had been told the ETF had been controlling most of
the world’s funds, using it to start wars and assure England’s continued
prosperity. For the first time we had to do something. And time was running
out! Only it wasn’t and all sense of urgency was ruined when their WiFi
wouldn’t work and so the emails we were ‘hacking’ into wouldn’t load and we
couldn’t get the secret password. I could sense a lot of people clocking out at
this point. Finally we somehow managed to connect and we put the password and
various ‘keys’ into the mainframe and set the scene for the finale. Which –
unsurprisingly – was a bit of an anticlimax. There was a scene where a double
agent was revealed. This should have been quite touching as it involved betrayal
within a married couple, but due to rather poor acting and a lack of built-up affinity
with the characters, it was just somewhat awkward. Then our lair was under
threat – a SWAT team was on the way – we all had to get out, get out now! And
that was the end. I expected at least some sound effects of gunfire or
explosions to get the adrenaline going, but there was nothing.
I think they could have included much more interaction
during the first half which would have made us buy into the second half. They
gave us way too much information to start – this could have been fed to us
throughout the evening, by using more characters to interact with – and even
just giving us a couple of clues to solve would have greatly improved this
evening. The problems with technology in the lair really did jolt the
continuity and I just didn’t buy into the urgency or consequences they were
trying to foster. We were supposed to be bringing down civilization as we knew
it but it didn’t feel like it. If these guys and Agent November could get
together, they might have something pretty special, but as it was, I wish I
hadn’t wasted my money.
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